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Zm cod modtools part 1
Zm cod modtools part 1







zm cod modtools part 1

I wanted the perk machine locations to be in spots that would not normally be used, so exploring the entire map should result in finding them.Īll perks for Die Rise. Game Length gets displayed at the end of the game (hours and minutes) rfog - Controls rendering of fog - relevant to zombie maps like tranzit and. Had to use already on the map icons.įorce Spawn players on Round 1 (No more having friends spectating until Round 2) bro, Ill honest with you, we want cod bo1 for the zombies mode, no one. This also goes for the custom perk icons on the hud. But other custom perk machines will be using the Quick Revive model, Juggernog model, Speedcola model, and the Doubletap model. Luckily maps like MOTD and Die Rise have assets I could use for PHD Flopper. Note: I cannot use the models of things that are not on the map already.

  • Deadshot Daiquiri (Nuketown, Tranzit, Buried).
  • PHD Flopper (Nuketown, Tranzit, Buried, MOTD, Die Rise) (NO SPLASH DMG AND NO FALL DMG) Call of Duty: Black Ops III on PlayStation 4 ( ) HMU if you wanna do the Shadows of Evil Easter Egg or Der Eisendrache.
  • zm cod modtools part 1

  • Unlimited Ammo (Probably the best one.
  • Pack-A-Punch (Upgrade the current weapon of player) (this is super OP).
  • There's so many things that I need to cover.Īll of the important functions can be toggled on and off inside of the dedicated_zm.cfg file or by utilizing set. Basically this is supposed to enhance the vanilla BO2 zombies and make it better. Hello guys, I'm bringing you guys my variation of Zombies that I've been working on for a bit.









    Zm cod modtools part 1